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1 – PURPOSE OF THE GAME
2 – START OF THE GAME, EXPLORING THE MAP AND DISCOVERING DUCKNATIONS
3 – MAP
3a – NAVIGATOR
4 – DUCKNATION
5 – PLAYER ROLES
6 – THE ROLE OF THE KING
7 – FUNCTIONS AND GAME RULES
7a – FUNCTIONS IN THE ACTIONS MENU
7b – HEADER LINKS MENU
7c – TURNS AND THE PASSING OF TIME
7d – GAME ECONOMICS AND REWARDS (Production, Play and Combat)
8 – UNITS OF NATIONS
9 – CITY UNITS
10 – TECHNOLOGIES
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Home
About
News
Duck Paper
Roadmap
Team & Vision
Social
Release Notes
Ducklipedia
Tutorial
Keeper Account Creation
Joining a Ducknation
Buying units
Moving troops
Tiles coordinates tool
Collecting treasures
Attacking troops
Establishing a city
Attacking a city
Raising buildings
Claiming rewards
Recruiting troops (King)
Training and deploying troops
1 – PURPOSE OF THE GAME
2 – START OF THE GAME, EXPLORING THE MAP AND DISCOVERING DUCKNATIONS
3 – MAP
3a – NAVIGATOR
4 – DUCKNATION
5 – PLAYER ROLES
6 – THE ROLE OF THE KING
7 – FUNCTIONS AND GAME RULES
7a – FUNCTIONS IN THE ACTIONS MENU
7b – HEADER LINKS MENU
7c – TURNS AND THE PASSING OF TIME
7d – GAME ECONOMICS AND REWARDS (Production, Play and Combat)
8 – UNITS OF NATIONS
9 – CITY UNITS
10 – TECHNOLOGIES
SHEG
BUY SHEG
Pre-Sale
Earn
How To Join
Play
Mainnet
Testnet
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